sphere()v4.0.537
Part of the @remotion/effects package.
Wraps canvas content around a sphere using an orthographic projection. Rotate it in three dimensions to create globes or spherical text and image effects.
Spinning globe
Preview
Example
MyComp.tsximportReact from 'react'; import {CanvasImage ,useCurrentFrame } from 'remotion'; import {sphere } from '@remotion/effects/sphere'; export constMyComp :React .FC = () => { constframe =useCurrentFrame (); return ( <CanvasImage src ="https://remotion.media/earth.jpg"width ={1280}height ={720}fit ="fill"effects ={[sphere ({radius : 300,rotationY :frame * 1.5, }), ]} /> ); };
Texture mapping
The entire source width maps to 360° of longitude, and its height maps from the north pole to the south pole. Use an equirectangular image for a globe.
Set <CanvasImage>'s fit to 'fill' to preserve the full texture when the canvas and image have different aspect ratios. 'cover' crops the texture before it reaches the effect.
API
radius?
Sphere radius in pixels. Must be greater than 0. Defaults to 250.
Pixels outside the sphere are transparent.
rotationX?
Rotation around the X axis, in degrees. Defaults to 0.
rotationY?
Rotation around the Y axis, in degrees. Defaults to 0. Animate from 0 to 360 to complete one revolution.
rotationZ?
Rotation around the Z axis, in degrees. Defaults to 0. Axis rotations are applied in X, Y, then Z order.
position?
Center as [x, y] fractions of the canvas dimensions. Defaults to [0.5, 0.5]. Values outside the 0–1 range move the center beyond the canvas.
render?
Which faces to render: 'both', 'front', or 'back'. Defaults to 'both'. The front face is composited over the back, which shows through transparent parts of the source.
shading?
Darkening toward the sphere's silhouette, from 0 to 1. Defaults to 0.35. Set to 0 to preserve source colors.
disabled?
When true, skips the effect. Defaults to false.
Requirements
sphere() requires WebGPU. See Using WebGL and WebGPU during renders for rendering configuration.